REACH THE FINISH
The objective is deliberately simple: navigate the map and reach the finish line.
You are a cube. Your goal is simple: reach the finish line. Hidden obstacles, tight movement and a small puzzle-like map make the path harder than it looks.
Arshlan Khan | Game DeveloperVoid Runner is a small obstacle-based puzzle game built around a simple idea: getting to the finish is easy to understand, but the path is designed to catch you off guard.
You control a cube and navigate a compact map filled with obstacles. Some hazards are visible; others appear suddenly as you approach them.
The project was built as an early solo game-development project — a focused exercise in taking an idea from prototype to a finished playable build.
The objective is deliberately simple: navigate the map and reach the finish line.
Some hazards only reveal themselves when you get close, forcing quick reactions.
A compact level keeps the focus on movement, observation and learning the route.
Easy-to-understand controls keep the challenge in the level rather than the inputs.
Built independently as an early step toward developing games By ARSHLAN KHAN.
This is the first playable version. A larger version can grow from player support and feedback.
“Reach the finish. Then ask yourself how you got there.”
— ARSHLAN KHAN