01 · PROTOTYPE · PUZZLE

VOID
RUNNER.

You are a cube. Your goal is simple: reach the finish line. Hidden obstacles, tight movement and a small puzzle-like map make the path harder than it looks.

Arshlan Khan | Game Developer
01 · THE GAME

REACH THE
FINISH.

Void Runner is a small obstacle-based puzzle game built around a simple idea: getting to the finish is easy to understand, but the path is designed to catch you off guard.

You control a cube and navigate a compact map filled with obstacles. Some hazards are visible; others appear suddenly as you approach them.

The project was built as an early solo game-development project — a focused exercise in taking an idea from prototype to a finished playable build.

STATUSPROTOTYPE
PLATFORMWINDOWS
GENREPUZZLE
DEVELOPERARSHLAN KHAN
02 · SYSTEMS

WHAT MAKES IT
PLAY.

01

REACH THE FINISH

The objective is deliberately simple: navigate the map and reach the finish line.

02

HIDDEN OBSTACLES

Some hazards only reveal themselves when you get close, forcing quick reactions.

03

SMALL PUZZLE MAP

A compact level keeps the focus on movement, observation and learning the route.

04

SIMPLE CONTROLS

Easy-to-understand controls keep the challenge in the level rather than the inputs.

05

SOLO PROJECT

Built independently as an early step toward developing games By ARSHLAN KHAN.

06

PROTOTYPE

This is the first playable version. A larger version can grow from player support and feedback.

DEVELOPER NOTE

“Reach the finish. Then ask yourself how you got there.”

— ARSHLAN KHAN